本帖最后由 test 于 2025-9-6 10:16 编辑
--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and
<div class="bphpCode-lang">
<ul>
{loop $pConfig['langs'] $
--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if BeeRange(focus)<=40 and BeeUnitPlayerControlled("focus") and BeeIsRun("守护之魂","focus") and--附加:保护焦点目标血量低于20%给守护之魂
local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
grouptype=""
if GetNumRaidMembers()>0
then
grouptype="raid"
else
grouptype="party"
end and BeeUnitPlayerControlled("focus") and BeeIsRun("愈合祷言","focus") and BeeUnitBuff("愈合祷言",unit)<1 and BeeUnitHealth("focus","%",0)<=100 then BeeRun("愈合祷言","focus");return; end
if
}</li>
{/loop}
</ul>
</div>
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